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burncycle

  • $172.00
  • $137.60

DesignerJosh J. CarlsonShannon WedgePublisherChip Theory GamesPlayers1-4Playtime45-180 minsSuggested Age13 and upExpansionsburncycle: Bio Defend burncycle: The Specialistsburncycle: Ebbwall Expansion burncycle: The Renegades Expansionburncycle: Robophobia

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SKU: E34067983

Category:

Designer Josh J. Carlson
Shannon Wedge
Publisher Chip Theory Games
Players 1-4
Playtime 45-180 mins
Suggested Age 13 and up
Expansions burncycle: Bio Defend
burncycle: The Specialists
burncycle: Ebbwall Expansion
burncycle: The Renegades Expansion
burncycle: Robophobia Micro Expansion
Accessories burncycle: Deluxe Lore Recruitment Portfolio
burncycle: Deluxe Draw Bag
burncycle: Deluxe Playmat
burncycle: Extra Action Dice
Additional Info 322656/burncyclehttp://boardgamegeek.com/boardgame/322656/burncycle/forums/63

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies’ physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you’ll be rewarded with new items and abilities, but you’ll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of creative action sequencing. During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the burncycle: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don’t complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level.

-description from publisher

Cost:

$25

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Delivery Time:

It usually takes [3-5] business days for standard shipping. Please note that this is an estimated time frame and may be affected by local holidays, and unforeseen circumstances.

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