Sale! DesignerBenjamin TiemanDvid TurcziPublisherMindclash GamesPlayers1-4Playing Time60-180 minsSuggested Age14 and upExpansionTrickerion: Dawn of TechnologyExpansion ForTrickerion: Legends of IllusionAdditional Info244358/trickerion-dahlgaards-academyhttp://bo
| Designer | Benjamin Tieman Dvid Turczi |
| Publisher | Mindclash Games |
| Players | 1-4 |
| Playing Time | 60-180 mins |
| Suggested Age | 14 and up |
| Expansion | Trickerion: Dawn of Technology |
| Expansion For | Trickerion: Legends of Illusion |
| Additional Info | 244358/trickerion-dahlgaards-academyhttp://boardgamegeek.com/boardgame/244358/trickerion-dahlgaards-academy/forums/63 |
The Great Dahlgaards spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaards Heir, the city has once again become a bustling, flourishing center of magic and illusion, with a new generation of aspiring young Magicians on the rise.
But now, without the power of the Trickerion Stone, the Great Dahlgaard is dying. In his last will, he entrusted his Heir with a grandiose task: he donated his old manor to be restored as the Academy of Magoria, a center of the education and perfection of magic tricks and illusion.
The Heir issues a public call for contributors among Magorias aspiring Magicians: the Academy shall be restored as a common effort, but the most successful contributors name will be remembered forever as the Patron of Magoria.
Dahlgaards Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:
aA new Location – the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations – they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Proteg, a new member of your team.
A new Specialist – the Proteg: Each Magician will now start with the Proteg, a new type of specialist. The Proteg is more than just a worker – they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Protegs can acquire powerful new abilities that also increase their Action Points – and their salary as well! A fully developed Proteg will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!
A new quartet of Magicians: Magorias new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.
Solo Mode: Dalhgaard’s Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaards Heir couldnt resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magorias Golden Age is over – now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows – through magic and illusion. This solo mode features Dahlgaards Heir as a fully automated, intricate opponent with variable difficulty levels – a worthy foe to even the most seasoned Trickerion veterans!
$25
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